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AI Insights · Timothy · April 2022

Top 5 Dynamic Games on Android in Finland, Q1 2022

Discover the performance of the top 5 dynamic games on the Android platform in Finland during Q1 2022, including weekly downloads, revenue, and active users.

Top 5 Dynamic Games on Android in Finland, Q1 2022

In the first quarter of 2022, the top 5 dynamic games on the Android platform in Finland showcased interesting trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into their performance.

Roblox experienced fluctuations in weekly revenue, peaking at approximately $87.6K in the last week of December and then dropping to around $22.3K by the end of January. Weekly downloads saw a decline from 2K in early January to around 1.4K by late February. Active users remained relatively stable, with a slight decrease from 111K to 104K throughout the quarter.

Homescapes had varying weekly revenue, starting at about $8K in late December and reaching nearly $11.6K by mid-January. Downloads increased from 832 in late December to a peak of 1.3K in the third week of March. Active users saw a gradual decline from 25K in late December to around 21K by the end of February, with a slight rebound to 22K by the end of March.

Theme Park 3D - Fun Aquapark showed a significant increase in downloads, starting from just 11 in late January to a peak of 3.5K in the third week of February. Active users followed a similar trend, rising from 199 in early February to 4.3K by the third week of February, before dropping to 1.7K by the end of March.

Lords Mobile: Last Rise of Qin had a stable revenue pattern, with weekly earnings around $5.4K in late December, peaking at $6.8K in late January, and fluctuating around $4K to $5.7K through March. Downloads were relatively steady, mostly hovering around 800 to 1K throughout the quarter. Active users ranged from 1.4K to 1.8K, showing minor fluctuations.

Pokémon GO saw a dramatic spike in revenue, starting at $41.6K in late December and peaking at $100.4K in early January, before stabilizing around $44.4K by late March. Downloads were consistent, with numbers ranging from 600 to 1.2K throughout the quarter. Active users remained relatively stable, around 130K to 140K, with minor fluctuations.

These insights from Sensor Tower highlight the dynamic nature of the gaming market in Finland. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022